Hey there,
not sure if this is even remotely possible, but since we have DynamicGI.UpdateMaterials() and DynamicGI.UpdateEnvironment(), I still have a bit of hope:
I’m trying to add community-generated levels to a game, which means I’m building a level at runtime by instantiating static objects in a scene. However, these objects aren’t lit of course, since they weren’t there when the GI calculations were performed. Is there any way to re-calculate the GI at runtime to get these objects the light they rightfully deserve?
Thanks a million!
- Steve