Hello,
I am using, asyncoperation to load scenec faster.
When i debug the progree by using asyncoperation.progress , it will stuck on 0.9 always.
Please help me about that.
Here is the code.
using UnityEngine;
using System.Collections;
public class StartScreenGUI : MonoBehaviour {
private AsyncOperation asyncOpe;
void Start(){
asyncOpe = Application.LoadLevelAsync( "Play" );
asyncOpe.allowSceneActivation = false;
}
void Update(){
if( asyncOpe.isDone == true ){
Debug.Log("Loaded");
}else{
Debug.Log(" progress = " +asyncOpe.progress);
}
}
}