Hi there!
I’m creating a game where the players need to build “Minecraft style” defensive structures to hold off waves of enemies. The level environment is NOT block based, so I was surprised how ugly these blocks look in my levels (even with nice materials).
Is there a way to let the blocks look less “cubish” (edged) without using custom models/meshes?
Ideally the blocks should have a slightly different shape depending on where they are placed. Blocks forming wall or floor should blend nicely while corner blocks should have round edges (see image).
Desired results:
If the only solution is to use custom meshes, is there a way to get around having a whole bunch of different block meshes for each possible block position?
I have to say that I’m pretty new to Unity and game development in general. Any help or general advices for my game idea are useful for me!
Thanks!