I am making the map geometry of my game, and it has a big city where you can go inside most buildings, and i was making the collision for the meshs combining lots of primitive colliders. But it takes too much time to make, so i was wondering if i could’nt just use a mesh collider instead. Will it affect too much my performance?
Example:
I have a large building,
Its made out of around 4000 polygons. Around 3000 vertices.
And its composed by near 76 box colliders.
Took a while to make. Would it be better to use a mesh collider?