(SOLVED) How to bake lightmaps with transparent cutout shader ?

Hi !

I’m trying to bake the shadows on my terrain (custom meshes) using the lightmapping in Unity.
The thing is that I have trees with Transparent/Cutout/Diffuse shader. The shadows appear in the game scene but when I bake them, it doesn’t work.

What should I do to make it work ?

Thanks in advance,
Karen

Beast does not recognize transparency, only color for influencing the light bounces. For beast a plane with an alpha channel (/transparent or cutout) is just a plane and will block all light bouncing/shooting to it. At least that is how it used to work.

Thanks for your answer.

So you’re seriously telling me that there is no way to bake the shadows of a transparent texture ?!
Even by modifying the built-in shaders script ?