I’m trying to bake the shadows on my terrain (custom meshes) using the lightmapping in Unity.
The thing is that I have trees with Transparent/Cutout/Diffuse shader. The shadows appear in the game scene but when I bake them, it doesn’t work.
Beast does not recognize transparency, only color for influencing the light bounces. For beast a plane with an alpha channel (/transparent or cutout) is just a plane and will block all light bouncing/shooting to it. At least that is how it used to work.