Skinned Mesh Renderer / Morph

Hi everyone,

I opened the subject several times. I did some research. Video of the project studied. But I could not find the solution, (free) guess do not have a ready-made project. So I thought, write it ourselves.

Problem, “Skinned Mesh Renderer” Morph.

I would like to shape the character. Fat, tall, short, muscular, “the face (nose, eyes, eyebrows)”. Things like that.

For example, “DAZStudio” program using the. Character and ready to shape. “3dsMaya” morph program looks. Changes can be made.

This process “Unity 3D” to make, must code. How can I write? What is tactic?

There is a script on the Unity wiki to do basic morphing, but it is badly written and very slow and has serious issues with vertex counts etc. You may be better off looking for one of the solutions on the Asset Store.

There is an extension for MegaFiers on the asset store that allows direct loading of Daz3D dsf files which makes life a lot easier.

In Unity 4.3 (still in beta) you can do morph via blendshapes, that must be defined in modeling application,like Maya, and exported as FBX.
I don’t know DAZStudio.