Rotate the textures in the particle system to direction of the particle system?

Well the problem is that I have created a texture in Photoshop that I use for my particle system. I use this particle system as my bullets. The thing is, the guns in my game rotate to look at the mouse. I need my textures to face the right way depending on the rotation. In the picture below, you can see my bullet texture is not facing the way my gun is. Is there some sorta solution to this? I have been working on this for 30 minutes now and no results :frowning:

In renderMode, at the bottom, set to “Stretched Billboard.”

As you’d think, this stretches the particles, in the direction of motion. But it also rotates them to face the direction of movement.

You may have to set length scale to 1 (which means no stretch, but it will still aim.) If it aims the backside of the bullet, can try to fix by changing the Material Tiling x or y to -1. Think the only way to fix a bad 90 degree spin is to rotate the original texture.

Also works in the old “Legacy” particle system.