So when you first pull up Unity it has 6 default tags
- Respawn
- Finish
- Editor Only
- Main Camera
- Player
- Game Controller
and 4 default layers (not including the 4 un-named ones unity predefines)
- Default
- TransparentFX
- Ignore Raycast
- Water
Do these layers and tags have specific purposes that are unique or are they are just ones people usually use so they included them for convenience? If they are special how so? Thanks in advance.