Baked Lighting white flashing issue

Hi All,

I’ve asked this in the Vuforia Forums but thought this issue might have a crossover here as well…

I’m having a lighting issue with my Vuforia project. My issue is that when baking lighting in Unity and building to IOS I get crazy white flashes all over my geometry (See Video)

As you can see the real-time (non static) objects are fine, but all the objects that have lightmap data are, well, messed up! As soon as I remove the lightmap data all is well.

My fallback options are -

Go full realtime lighting or try baking in an external software on the 2nd uv channel. Before I go down those routes though, I’d thought I’d see if anyone else has had this issue as it seems like something most people would do when building for mobile, right?!

Anyway, I’ve had a long google and couldn’t find the answer anywhere so if anyone here can help that would be awesome! Here is my setup up -

1 Directional Light with Mixed lighting

Using IOS Metal and Linear Lighting with Deferred Rendering

Thanks in advance!

Sorted deferred rendering was the issue, switch it to forward and everything is sorted.