So, I have one projectile. When its side-collide with any other projectile - other projectile destroying, but on both projectiles not called OnTriggerEnter2D or OnCollisionEnter2D (it is 2D game and on both projectiles uses CircleColliders and Rigidbody2D.
And if its collide face-to-face - its normal behaviour.
So, how i can find which script destroying projectile if destroying in Unity released it its own stack.
1 - wrong behaviour (events not called)
2 - normal behaviour (events called)
UPDATE: there is no checked components “collision” or “Trigger” on any child Shuriken and any child layers cannot collide with enemies projectiles