I have a car object that I very simply animate on the X - axis. I made sure I deleted ALL keys for the other two axis in timeline itself and by drilling down into the animation window.
There are no default values, keys or anything for the Y and Z axis.
However, even though the animation should only be altering the X axis, it seems to be not only setting the Y and Z values, but all 3 rotation axis too?
I read back in 2012 there was a similar problem with animations and that using a parent object was the hacky fix, but I can’t believe 5 years later in 2017 and with a new system this is still a problem?