Texture atlas: use tiling and offset on the same material?

Hi!

I’ve read that if I combine textures into an atlas I can use the same material with different textures by ofsetting and tiling. I did that but if i change the tiling/offset in the material, it will change everywhere. What I want is change the tiling/offset only on certain objects so all my objects have the same material but with different textures. Did I misunderstand something? Do I have to create different materials if I want to use a different tiling setup?

You are correct. All objects using the same material will have the same material properties. change the color, and all objects with that material will change colors. What you should probably do is the workflow that most objects go through when being created, the uv mapping. If you were to map the different objects onto a uv map and put the textures with the corresponding object uv vertices, you should be able to use one material with multiple objects without using any tiling or scaling.

Like this:

alt text