OnTrigger Down, Call the Button's OnClicked event

This is incredibly simple but it’s impossible to find any help on it. I have an HTC vive controller and I’d like to call my button’s onClicked event (which I set in the buttons inspector) on the triggerDown function. The onClicked event I have set for my button is simply to enable and disable a panel but I can’t find any scripts to effectively turn my TriggerDown event into a Click.

Please help.

You can invoke any Unity event using UnityEvent.Invoke.

someButton.onClick.Invoke();

Answering my own question but here is what Ive found to work

using UnityEngine; 
2 using System.Collections; 
3 using UnityEngine.UI; 
4 using System; 
5 
 
6 public class LaserButtonClicker : MonoBehaviour 
7 { 
8     SteamVR_LaserPointer laserPointer; 
9     Button btn; 
10     private int deviceIndex = -1; 
11     private SteamVR_Controller.Device controller; 
12     bool pointerOnButton = false; 
13     GameObject myEventSystem; 
14     // Use this for initialization 
15     void Start() 
16     { 
17         myEventSystem = GameObject.Find("EventSystem"); 
18         laserPointer = GetComponent<SteamVR_LaserPointer>(); 
19         laserPointer.PointerIn += LaserPointer_PointerIn; 
20         laserPointer.PointerOut += LaserPointer_PointerOut; 
21     } 
22     private void SetDeviceIndex(int index) 
23     { 
24         deviceIndex = index; 
25         controller = SteamVR_Controller.Input(index); 
26     } 
27     private void LaserPointer_PointerOut(object sender, PointerEventArgs e) 
28     { 
29 
 
30         if (btn != null) 
31         { 
32             pointerOnButton = false; 
33             myEventSystem.GetComponent<UnityEngine.EventSystems.EventSystem>().SetSelectedGameObject(null); 
34             btn = null; 
35         } 
36     } 
37 
 
38     private void LaserPointer_PointerIn(object sender, PointerEventArgs e) 
39     { 
40 
 
41         if (e.target.gameObject.GetComponent<Button>() != null && btn == null) 
42         { 
43 
 
44             btn = e.target.gameObject.GetComponent<Button>(); 
45             btn.Select(); 
46 
 
47             pointerOnButton = true; 
48              
49         } 
50     } 
51 
 
52   void Update() 
53     { 
54         if (pointerOnButton) 
55         { 
56             if (controller.GetPressDown(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger)) 
57             { 
58                 btn.onClick.Invoke(); 
59             } 
60         } 
61     } 
62      
63     
64 
 
65 
 
66 } 

i got it from this github, you will need to add a rigid body and box collider to your controller as well