How to map input for new Samsung Gear VR controller?

I’m new to VR but am working on creating a demo app in Unity for the Gear VR. I recently got the new Samsung controller and am struggling to map it’s inputs. When I build to my android nothing happens. I am looking for movement on the directional pad, how to create actions, and jump.

Check link: https://forum.unity3d.com/threads/samsung-gear-vr-detect-tap-swipe.298346/

The following link gives you the appropriate methods for the new Gear VR controller, that are found within the Oculus Utilities for Unity. Another thing to make sure is that you are using a version of Unity that has OVRPlugin.aar version 1.13 or higher since that is when the gear vr controller support was added. In other versions of Unity the controller will not respond. Hope this helps @gwilkerson

https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/

I also have an asset on the store for this (not free) but certainly everything can be done in the Oculus SDK as well.

@greggtwep16 thank u maan please help me i’m just a beginner i imported easy input for gear vr and ovr but i dont know how to make grabbing object wityh gear vr controller !! is the easy input do that !!