Hello!
When exporting an animated skeleton from Maya 2016 SP6 via the ‘Game Exporter’, the FBX file size is significantly larger if I include animation clips, than if I do not.
We did this to avoid having to define animation clip start / end frames in the FBX import settings, in Unity.
Why would the FBX be so much larger when including animation clips?
Is there any advantage to defining start/end frames in Maya, and not Unity’s FBX import settings?
(Thanks!)