Unable to create key in keystore. Please make sure the location and password of the keystore is correct. See the Console for more details.
UnityEditor.Android.CommandInvokationFailure: Unable to create key in keystore. Please make sure the location and password of the keystore is correct. See the Console for more details.
C:/Program Files (x86)/Java/jdk1.8.0_111\bin\java.exe -Xmx1024M -Dcom.android.sdkmanager.toolsdir=“C:/Users/HP/AppData/Local/Android/sdk ools” -Dfile.encoding=UTF8 -jar “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar” -
stderr[
Exception in thread “main” java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at SDKMain.main(SDKMain.java:129)
Caused by: java.lang.IllegalArgumentException: invalid date string: Unparseable date: “glghflgfihikGMT+00:00”
at org.bouncycastle.asn1.DERUTCTime.(Unknown Source)
at org.bouncycastle.asn1.x509.Time.(Unknown Source)
at org.bouncycastle.x509.X509V3CertificateGenerator.setNotBefore(Unknown Source)
at UnityKeyToolGenKey.(UnityKeyToolGenKey.java:87)
at UnityKeyToolGenKey.main(UnityKeyToolGenKey.java:29)
… 5 more
]
stdout[
]
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
UnityEditor.HostView:OnGUI()