Hi im using a reflection probe rendering onto an inverted sphere as a way of rendering to texture an image of the scene but I loose all asset reflections which is pretty important when using PBR shaders as everything looks black…
Is it possible and how?
secondly I’m also looking for a way to flip the reflection so that it doesn’t appear mirrored.
Just to clarify im an artist with no coding skills thus im looking for a manual approach
Cheers,