Android loading crash

Hi everyone

It turns out that on the apk I’ve built, the app crashes when loading the game scene, but there aren’t any errors while playing it on the editor. The log cat message throws this error just before the app closes:

W/InputDispatcher( 529): channel ‘41c54b28 com.CrimsonNight.KamiDrop/com.unity3d.player.UnityPlayerActivity (server)’ ~ Consumer closed input channel or an error occurred. events=0x9

E/InputDispatcher( 529): channel ‘41c54b28 com.CrimsonNight.KamiDrop/com.unity3d.player.UnityPlayerActivity (server)’ ~ Channel is unrecoverably broken and will be disposed!

I/ActivityManager( 529): Process com.CrimsonNight.KamiDrop (pid 19629) has died.

Do you have any idea of what’s happening?

Thanks!

Same issue. No solutions. Fades to black and crashes.

What worked for me, for a similar problem, was turning off “Auto graphics API” under Android Player Settings > Other Settings, and then re-ordering the list of APIs so that OpenGLES2 is above OpenGLES3.

same here , black screen and shoots me out to the android desktop !!!

Did anyone get a fix for this? I am using Unity 2017.4.3f1 and no idea why this is coming up :confused: