How do I disable baked lightmap in Unity5 and edit the lights again?

There used to be a “lightmap display” windows, but gone in Unity5.
I tried everything I can.
Like clean lights in “LightmapSettings”.
Or set renderer lightmapIndex to -1.

Neither of them works, only make the scene black.

The only useful action is to clean the baked data! I just want the “lightmap display” window back.

Our artist still work with the old-style baked lightmap, and that’s best for a cross-platform game.

I’m a new Unity user so I’m not exactly sure if this is what you’re looking for but try:
Edit-> Project Settings → Graphics Setttings. Then under the shader stripping option change Lightmap modes to Manual.

The only useful action is to clean the baked data! I just want the “lightmap display” window back.

If you wish to temporarily disable lightmap preview, go into WIndow->Lighting->Global Maps ->lighting Data Asset & select none. Save the scene, then open some other one & open the first scene again.

You will have some objects that are still sampling lightprobes though :slight_smile:

Select the objects from scene.
Go to inspector and select Static to enable.
Add a component “Light”
Mode Directional
Type Baked
Shadows Hard,Select objects
Click on Static.
Add component Light
Type = directional
Mode = Baked
Shadows = Hard