This is a Q/A, if you already know the problem skip to the answer
Let’s say you have made a model in Blender.
Something beautiful like this:
You have finished it and export it to *.fbx format.
But the import in Unity actually looks like this:
- The Scale is wrong. (It’s 100. If the cube was 1 unit in Blender, you want it 1 unit in Unity!)
- There is some weird rotation on the X Axis. (-90° why?)
- Even if you remove the X rotation it’s completly wrong in place and rotation.
- When you have multiple meshes in one model they are at the wrong places too
Wouldn’t it be nice to have the model just as you have created and can see it in Blender?
Who cares for the Axis names, if you stack 2 boxes above each other in Blender you want them to be the same way in Unity right?