Tagged Questions

4
votes
1answer
51 views

Recommendations for Animation Structure/Organization?

Given an imported mesh model with multiple animations, I have seen three different ways of structuring them for use in Unity, and don't know which is best. The one I first ran int …
4
votes
4answers
108 views

Is there a way to increase speed or disable “importing assets” feature?

I am working on a project that currently has 75 meshes with textures. The number of meshes and textures will continue to grow over the next few months. Every time I add one new me …
0
votes
2answers
86 views

How do you work on a project on two computers?

I need to develop a project on Mac and Windows. If I place a copy of the project on each computer, what then needs to be copied to keep in synch if the assets (for the most part) s …
0
votes
1answer
131 views

Using Linux And Wine To Build Unity Games For Windows And OS X?

I've seen a number of discussions about getting Unity to work with Wine, all with limited success but I haven't seen anything specific to my needs. I want to use Unity's command-li …
0
votes
1answer
39 views

Accessing BuildSettings from BuildSettings.asset

I'm using a C# script to call BuildPipeline to make standalone and web player versions of our simulation. I couldn't find a way to access the list of scenes to build under the Buil …
1
vote
3answers
341 views

Version control workflow

Unity supports external version control in Pro, and has Asset Server for those who wish to license it. Neither version would seem to be very merge-friendly, so I'm curious to hear …
1
vote
3answers
131 views

Team Workflows?

We have Unity Pro licenses on our team of three. We are trying to share assets among the group, and are having issues, as the expected "zip" and "unzip" into the assets folder doe …