Tagged Questions

1
vote
1answer
24 views

How to scale an object along an arbitrary axis in global space?

Hello, I want to scale a model globally. This means that I want to scale it a long a vector in world space. There is only localScale, this means that I have to transform my vector …
0
votes
2answers
31 views

Best way to set up a predictable, scalable viewport?

This one is more challenging, I think. The Setup So Far Basically what I am doing is setting up a 2D game with textured planes. The camera is orthographic, and that's no probl …
0
votes
1answer
15 views

Model rotation and hierarchy of game objects - not rotating!

Hi all, I'm new to unity3d but have programmed 3D apps before. I have a hierarchy like this: Player body shorts shoes Player, body, shorts, and shoes are all GameObjects. Pl …
1
vote
2answers
85 views

Move an object through a set of positions

Okay, I know this should be much more straightforward than I'm finding but my brain is mush today, sorry. In the level i'm making I want characters to patrol back and forth over a …
0
votes
1answer
32 views

How do I reproduce the MVP matrix?

I'm trying to reproduce glstate.matrix.mvp. Does this look right? objectTransform.localToWorldMatrix* cameraTransform.worldToLocalMatrix* cameraTransform.projectionMatrix Bec …
0
votes
0answers
22 views

transform local euler angles

I am using transform local euler angles to reset the angle of an animated character when it hits the ground. It needs to be local as the character is a child of a rigidbody which f …
0
votes
1answer
46 views

Moving an Object along a Bezier Curve

I have the following code which is attempting to move an object along a path of 3 defined points using my interpretation (which is most likely the problem) of a Bezier curve. I am …
0
votes
0answers
20 views

Imported model gives error: “Transform.rotation is no longer valid”

I have a Blender model that I'm importing into Unity. It has a Bone that is giving me the error: "transform.rotation of X is no longer valid. Input rotation is [...]". I don't se …
0
votes
1answer
28 views

Gradually scale platform?

I want to have a platform that begins to scale to (about) 0 in width and length once the player walks on top of it, but I want the player to have enough time to walk past this plat …
0
votes
1answer
23 views

tranform position

how do you get the last known tranform position of an object. then set it to that position
1
vote
1answer
117 views

How do you rotate a Bone towards a given target?

Given that I have a an imported Blender model, consisting of a cylinder Mesh, and two connected Bones, each half the Mesh length (and vertices weighted accordingly): How do I rota …
0
votes
2answers
55 views

Respawn question

I am trying to make a game, where if you walk into a certain point (pre-defined with a trigger collider) and it will set that location as your next spawn point if you were to die. …
0
votes
1answer
19 views

Detecting transforms showing up in a camera

Hi, Is there any way that i can list all transforms (MeshFilters, actually) that are showing up on the screen (camera) on each frame? Thanks in advance, Raphael
0
votes
1answer
21 views

How do I offset the scaling center for a cube

I've tried moving down the Center Y value, but this doesn't do it. How can I move the transform center of an object? Thanks
4
votes
2answers
266 views

How can I access the children of a Transform?

I can get the parent of a Transform by using transform.parent, but how do I get the children? I can use transform.childCount to get the number of children, but how can I access th …

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