0
votes
1answer
18 views
FPS Tutorial: transfer velocity to ragdoll in CharacterDamage.js?
In the FPS tutorial, in the DamageReceiver.js script that you apply to the turret gun and barrels, it applies the same velocity to the dead replacement that the rigidbody had prior …
1
vote
2answers
47 views
Apply A Force to Reach a Specific Height
I want to apply a force upwards against gravity such that an object reaches a specific height.
Imagine a ball at rest at position (0,0,0), I would like to bounce the ball upwards …
0
votes
1answer
25 views
Preview Object motion
I would like to show a preview of the path that a ballistic object will follow once it is launched. The object will be influenced by multiple objects through both collisions and a …
0
votes
2answers
46 views
Different Physic engines?
My questing is fairly simple. I am fairly new to the Unity3D engine, a few months, and I would like to use a different physics engine that the Unity engine. I was wondering if yo …
1
vote
1answer
25 views
Why is my vehicle steering on its own when I accelerate?
My vehicle in Unity has a problem: it slightly steers on the right, on its own. And it's very strange, since all the WheelColliders are perfectly alligned and propelled with the sa …
1
vote
2answers
37 views
How do I model a bike’s physics?
Hi, I'm struggling a bit with modelling the physics for a pedal bike in Unity. I have set up a wheel-collider in an empty game object for each of the wheels. Thinking about the rea …
0
votes
1answer
25 views
help me blow my balloon…
I am trying to create a prototype of a balloon that can me affected on a 2D plane by the users mouse clicks. Depending on the location i want to fire an AddForce function to push t …
0
votes
1answer
19 views
Control Mid-Air Movement With Character Controller
I've noticed that CharacterController.Move doesn't allow mid-air movement, and I've been looking for a way to implement it. Nothing I try is working, and I would appreciate some h …
0
votes
1answer
54 views
How to solve a bouncing effect generated by gravity?
Hello,
I have a character following tracks defined by multiple points. These points have various coordinates. The control of the character is defined in XZ using the tracks system …
1
vote
4answers
73 views
Lock On Projectile
So what I want to do is, create a projectile and fire it at a specific target. We are creating a 3rd Person RPG and spells and such fly at the target. As it is we have the target …
0
votes
3answers
84 views
Applying a Proper Mesh Collider to a Blender Import
I have been creating some 3D elements using Blender and I can't seem to get the mesh collider setting right. My models will render in my scene, but the physics is applied incorrect …
0
votes
1answer
54 views
making perpetual movement
I am making a simple game involving a ball going down a half pipe.
I want the ball to have perpetual movement so that it goes up and down without ever stopping.
I have used the Con …
0
votes
2answers
36 views
about physics or softbody
unity have physics or softbody such as cloth or dinamic joint
I want to make hair or cloth or breast system on my character
sample
http://www.youtube.com/watch?v=eDRs7lw58fA&a …
1
vote
2answers
86 views
Implement a vehicle that can “turn on the spot”.
I have been working on a prototype game with tanks. I'm currently working on getting the motion of the tank working correctly. At the moment, the forward and reverse movement is w …
1
vote
4answers
122 views
Faking “Destructible” structures with groups of rigid bodies
I want to set up groups of prefabs with rigid bodies on them as structures, which can be "exploded" when a projectile collides with it.
I am able to get several rigid bodies rea …