Tagged Questions

1
vote
2answers
66 views

How can I get my model to face the direction it is moving?

I want my model to face the direction that it is moving in. Does anyone have some good code to do this? Here is the code that I am using to move the model: moveDirection = …
1
vote
1answer
32 views

Is it possible to load user provided models?

Hi, I want to build an application where the user is able to load some 3d models he makes. The models could be in FBX format or perhaps some other format that Unity understands …
0
votes
0answers
20 views

Imported model gives error: “Transform.rotation is no longer valid”

I have a Blender model that I'm importing into Unity. It has a Bone that is giving me the error: "transform.rotation of X is no longer valid. Input rotation is [...]". I don't se …
1
vote
1answer
117 views

How do you rotate a Bone towards a given target?

Given that I have a an imported Blender model, consisting of a cylinder Mesh, and two connected Bones, each half the Mesh length (and vertices weighted accordingly): How do I rota …
0
votes
1answer
42 views

Does unity support flatsprite?

Like using sprites instead of 3d models?
0
votes
1answer
60 views

FBX Skeleton Off Center

Does anyone know why this might be happening? I loaded in a skinned and animated model from maya as a .fbx. The animation is working and the model distortions are right, but the co …
0
votes
1answer
13 views

Why Cant I see the Prefab : Select, Revert and Apply options in the Inspector window

For some prefabs, I cant see the Prefab:Select , Revert and Apply options in the Inspector window. Instead of that , i see Model : Select , Revert and Open. What is the difference …
0
votes
3answers
62 views

My model’s legs get screwed up when I go from my “run” to my “idle” animation.

When the character in my game goes from his "run" animation to his "block" or "idle" animation, his legs just jump into a random spot. The legs don't move in the original animation …
0
votes
2answers
43 views

transform.active question - Model Mesh Scripting

I have a fully animated orc model with a sword. The sword is a Child mesh deep within the hierachy of the model itself. Now I want the orc to start the game without his sword. If …
0
votes
1answer
48 views

Blender model import slaughter?

Whenever I import a .blend model that is rigged (amrmature-parented), some of the polygons in the model dissapear, making it quite useless. Any help?
0
votes
2answers
146 views

OpenFlight Import

What is the best way to import OpenFlight models and terrain? I do not want to export from Creator or Terra Vista to OBJ format because of its limitations.
0
votes
1answer
25 views

MainlevelMesh is missing its textures

in fps tutorial, when importing the Mainlevelmesh, when it imports, the textures are missing. Isnt' it supposed to import with textures?
0
votes
1answer
107 views

How to rotate a model instantly?

Ok I am having a brainfreeze. My camera is set to look down on the Z-X plane, so it's like 2D: z | | +----- x I want to be able to rotate an object instantaneously around Y-axis …
1
vote
3answers
42 views

runtime model export

Hi, If I dynamically create scene my 3D scene in unity, (a drag and drop kitchen for example) Is it possible to output that scene, in a 'standard' 3d model format, at runtime for …
0
votes
4answers
177 views

How do we create a character?

How do we create a character? I'm beginner in Unity3D and I want to know how to create my game. I already create the terrain. (How do we do trees? The tutorials don't help me) I …

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