0
votes
1answer
33 views
Exporting Maya Animation to Unity3d
Hi,
I have created an animation in Maya, and it contains a bone structure with IK Handles. I have tried to Bake the IK Handles and Bones and export as FBX. But when i import to Un …
0
votes
1answer
49 views
Weird model import
I've a problem importing this model to unity3D.
If you open the model in maya you'll see the model works fine, but if you import it to unity the model's feet do not move.
Can som …
0
votes
1answer
62 views
FBX Skeleton Off Center
Does anyone know why this might be happening? I loaded in a skinned and animated model from maya as a .fbx. The animation is working and the model distortions are right, but the co …
4
votes
4answers
109 views
Is there a way to increase speed or disable “importing assets” feature?
I am working on a project that currently has 75 meshes with textures. The number of meshes and textures will continue to grow over the next few months.
Every time I add one new me …
0
votes
1answer
40 views
Import Messes up Axis
Alright, when I import my player model, a .FBX, made in Maya 2009, it will mess up the Axis, making the front the back, and the back the front. I have no idea how to fix this, as r …
0
votes
1answer
149 views
Why cant I import from Maya?
For some reason when I drag it from the project view to either the scene or hierarchy it just has the black circle with the line in the middle (In other words it's not working.) I …
0
votes
1answer
146 views
3ds max / Maya / Lightwave / etc exporting CgFX
This is a 3rd party software question i'd highly appreciate if you could answer.
How to export CgFX from 3ds Max / Maya / Lightwave / etc, for further conversion into ShaderLab?
0
votes
1answer
67 views
Why can’t I edit animation curves imported from Maya?
I infer from this post that you need to duplicate the animation before editing it?
1
vote
3answers
274 views
Cluster animation from Maya to Unity3d
Is it possible to have cluster based animation made in Maya on Unity3d?
1
vote
1answer
112 views
Can I make animations snap to a frame?
When I import animations from Maya,
I bake all the keys for all objects and save the file to Maya Binary format,
but I get lots of problems when I play the animations,
f.e if I …
0
votes
2answers
61 views
How to edit meshes in Maya instead of MotionBuilder
Whenever I double click on an FBX mesh it opens in Motion Builder, which I really don't want to spend time learning.
Where in Unity can I set preferences so that meshes open in Ma …