0
votes
3answers
64 views
Why is my terrain dark in the distance? (It gets lighter when moving closer.)
Hey folks,
Well I've searched and searched this forum and I can't seem to find an answer to this problem I have - here are a few screenshots. The light fades out at a distance, b …
0
votes
0answers
13 views
CombineChildren fouls up lighting
I'm working on optimizing a game for the web that involves a large cityscape with lots of separate buildings. I'm using the CombineChildren script to reduce drawcalls. Unfortunatel …
0
votes
1answer
102 views
Underwater atmosphere
Hi all,
I'm giving Unity a go on a diving simulation & i'd like to simulate an underwater environment.
I'm curently using a directional light, updating the color based on the …
0
votes
3answers
70 views
Blinking Lights
I want to make my lights blink. I have a game object called Main Lights. I was thinking that a possible way to make the effect would be to destroy and then instantiate Main Lights …
2
votes
3answers
261 views
3D Platformer Tutorial: Lerpz has gone to the dark side
I was following along the tutorial, and through the pages concerning the "blob shadow projector" all of a sudden Lerpz was no longer lit up.
Even though I have Lerpz on a new laye …
0
votes
2answers
82 views
iPhone graphics a lot worse than emulation graphics?
Hello,
The graphics in on my iPhone are far worse in terms of lighting (I have a spotlight that moves around). Whereas in the emulator it works decently on the MBXlite and nicely …
2
votes
4answers
103 views
What should I do to get the best looking realtime shadows in Unity Pro?
I'd like this question to serve as a hub for all things realtime shadow related.
What setups and techniques are you guys using to achieve reliable and good looking realtime shado …
0
votes
2answers
54 views
Inconsistent lighting on two combined objects
There are three GameObjects in my scene (screenshot below). The two "Grass" blocks are the visible ones parented to an invisible GameObject "grass" which has a CombineChildren comp …
1
vote
4answers
175 views
Lighting on the iPhone
Hey everyone,
i created a scene with no light sources to enhance performance. Ambient light is set to black. All objects have self-illuminating materials - shader is Self-Illumin/D …
0
votes
2answers
58 views
Changing color of Halo?
Is there a way to change the color of a Halo in Code? There doesn't seem to be a Halo-Class, which is strange. I thought every component basically was a class deriving from MonoBeh …
1
vote
4answers
154 views
Is it posible to create a cubemap on-the-fly ?
Hi all
Is it posible to create a cubemap on-the-fly when, for example, Start() function of a script is called ?
Imagine that you know the colors of the pixels the cubemap will co …
3
votes
3answers
215 views
Creating a nebula
Is there a way to create a "nebula" using the particle system? I want to be able to fly into a nebula and back out of it.
If there is, can anyone point me in the right direction …
0
votes
1answer
119 views
Targeted Electric Charge Particle Effect
First of all, I'm really excited about the Unity platform and the great community and I hope to learn some really wonderful things in the coming weeks. I would like to create a par …
1
vote
1answer
178 views
cast shadow - export lightmap from 3ds max to unity
I want to export my shadow map.
My mesh have 2 channels : 1) diffuse 2) shadow map
So I guess my question is : how unity handle channels ?
Where can I found in the unity UI if he …
0
votes
1answer
29 views
weird poinlight effect
Hello every one, I've got the following problem with a pointlight.
http://www.freeimagehosting.net/uploads/c81cf65bae.png
As you can see there are some wierd effects (shados) in …