Tagged Questions

0
votes
1answer
12 views

Does Unity iPhone support calls to the GL Class?

I ran across a REALLY good demo written by Eric5h5 demonstrating the use of Open GL calls in order to render graphs (in this case, a sinusoidal wave). It displayed fine in the Uni …
0
votes
1answer
32 views

Can we Develop An Iphone application, without having to own a Mac??

Can we Develop An Iphone application, without having to own a Mac?? I work on Windows for instance... Thanks!!
0
votes
1answer
8 views

Swaying trees on iPhone?

Hello, I am wondering if it is possible to get trees I add as GameObjects in Unity Iphone to sway similarly to the way they do when added with the terrain editor in regular Unity. …
1
vote
1answer
32 views

Infinite Sidescroller

What would be the best way in Unity iPhone to create a simple infinitely long level? The game would end when the player is loses. I've seen functions like Application.LoadLevelAd …
0
votes
0answers
25 views

Firing weapon while moving in iPhone

I am using the iPhone Penelopa controls for movement. I have a cannon that will fire with out issue. My problem is if I move using the Penelope controls I can no longer fire the …
0
votes
1answer
18 views

fileio System.Xml

hi unity(users), After the release of Unity iPhone 1.6, I spend days looking for answers on the internet fora. It's about C# FileIO. I know it is(was?) not possible in Basic... …
1
vote
0answers
21 views

CI + Unity3D iPhone

What's the best solution for Continous Intergration of Unity3D iPhone project? Any recommendations? Thank you.
0
votes
0answers
10 views

Detecting ipod music playback

It seems that in the current version (1.6.0f1) of Unity iPhone it's possible to play a compressed audio stream whilst ipod is playing music. Although I haven't really analysed it, …
0
votes
1answer
10 views

iPhoneKeyboard.Open cannot handle multiple entries. Is it a bug?

How can a player enter two entries, like a name and a password? The iPhoneKeyboard.Open of one replaces the other! What is the code below missing? Any ideas? thanks, xian static …
0
votes
1answer
21 views

Scene Gizmo in Unity iPhone?

Does the iPhone version of Unity have the scene gizmo? I can't seem to figure out how to turn it on. Thanks, Geoff
-1
votes
0answers
27 views

How to get diagonal movement using Character.Move?

I will try to use this thread for my questions, since I don't want to create a bunch of them. Right now I don't know how to get Diagonal movement, right now I can only go up or dow …
0
votes
0answers
23 views

iPhone - How to calculate a decent touch swipe speed?

I'm tracking the touch positions in an update function and am trying to take a measure of the speed of a swipe being performed. At the moment i'm only taking the last frame's touch …
0
votes
1answer
37 views

Is there a way to save a procedurally-generated mesh on the client machine?

I am generating a skinned mesh from a series of text files, some of which are part of my project and some of which the client downloads and which are then saved to the application …
0
votes
1answer
46 views

making perpetual movement

I am making a simple game involving a ball going down a half pipe. I want the ball to have perpetual movement so that it goes up and down without ever stopping. I have used the Con …
3
votes
1answer
41 views

Input Text Rotated incorrectly… is this a BUG?

The keyboard itself is rotated correctly to landscape, but the input box is rotated to portrait mode [see image below]... Are we simply not supposed to use keyboard input in landsc …

1 2 3 4 5 12 next
15 30 50 per page