Attack player script not working?

i am making a zombie game, but i keep getting an error about an object not set, and wont add the damage to the player.
her is the error:

NullReferenceException: Object
reference not set to an instance of an
object ZombieAttack.Update () (at
Assets/Scripts/Zombie/ZombieAttack.cs:22)

but it is assigned and working like it should, exept for the health going down.

here is the code attached to the player:

using UnityEngine;
using System.Collections;

public class ZombieAttack : MonoBehaviour
{
    public GameObject[] enemies;
    LifeScript life;
    void Start()
    {
        life = GetComponent<LifeScript>();
        enemies = GameObject.FindGameObjectsWithTag("zombie");
    }
    
    void Update()
    {
        enemies = GameObject.FindGameObjectsWithTag("zombie");
        for (int i = 0; i < enemies.Length; i++)
        {
            Debug.Log(i);
            if (enemies*.GetComponent<ZombieWalking>().canAttack == true)*

{
life.health -= enemies*.GetComponent().dam;*
enemies*.GetComponent().canAttack = false;*
}

}
}
}
and here is the code the script is referencing on the zombie:
using UnityEngine;
using System.Collections;

public class ZombieWalking : MonoBehaviour {

* public float speed;*
* public GameObject player;*
* public float distanceToPlayer;*
public float cooldown;
public bool canAttack = false;
public int dam = 6;
* // Use this for initialization*
* void Start () {*
* player = GameObject.FindGameObjectWithTag (“rick”);*
* }*

* // Update is called once per frame*
* void Update () {*
* distanceToPlayer = Vector3.Distance (transform.position, player.transform.position);*
* if (distanceToPlayer > 1.6f && distanceToPlayer < 10.0f) {*
* transform.position = Vector3.MoveTowards (transform.position, player.transform.position, speed);*
transform.LookAt(player.transform.position);
* }*
if (distanceToPlayer < 2)
{
if (!canAttack)
{
cooldown -= Time.deltaTime;
if (cooldown < 0.1f)
{
canAttack = true;
cooldown = 3;
}
}
}
if (distanceToPlayer > 2)
{
canAttack = false;
cooldown = 3;
}
* }*
}
please help if you can :frowning:

null reference means its null.
at 22 that means your player is null.
that means your find tag is not working.
Should it be “Rick” and not “rick”? or something like that.
add a debug before the look at to see what player.gameObject.name returns as (should be null) then pause and look at the player during runtime to see what his tag looks like. should be a silly mistake you’ll notice if you look closer.