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I am aware that the Wii is not, by any means, a graphical power house. What I am wondering is if there is a rough estimate as to how much we can have on screen / in memory at any given time? Our Technical Lead mentioned that in a call with UT it was mentioned that the spec guidelines for the Wii are similar to that of iPhone but I would like to know if anyone has a better readout than that. How many verts & tris are we looking at for a limit? How much memory do we have to play with for textures? Any ball-park / round-abouts estimate would be greatly appreciated. Cheers, ==
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According to WiiNside, the Wii has a 2mb framebuffer and a 1mb texture cache. There doesn't seem to be a credible reference regarding polygon rates, but some sources report "between 60/75 million polygons per sec". Whereas the iPhone 3GS's PowerVR SGX, according to AnandTech, handles about 7 million triangles per second. Thanks for the info. Also just wanted to add that the Wikipedia page of all places (go figure) is also a great resource for anyone else wondering the same thing. ==
Jan 21 '10 at 10:57 PM
equalsequals
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