Does StreamReader work when porting to OSX?

I’ve built a game which runs perfectly in the debug window, but won’t perform specific tasks which rely upon a certain text file (direct child to ‘Assets’) after being built for mac OSX. I figure the only reason this wouldn’t work after being ported is that:

  1. Unity doesn’t fully support this method of reading text, or

  2. I need to place the text file someplace else

Has anyone experienced a similar problem?

Try writing to a .docx- that worked great for me.