I have a bunch of input fields, with names corresponding to the names of strings, ints, floats, bools, etc. in another script. I am trying to use the name from the transform of these input field gameObjects to change the values of those strings, ints, etc. in another script.
e.g.,
public static string name1;
private void ChangeString()
{
//Instead of doing it this way and making a new script for each input field
//because each affects a different string, int, bool, etc.
PlayerLeader.lastName = newValue;
//I want to do use something like this
name1 = gameObject.transform.name;
PlayerLeader.name1 = newValue;
//where i use a string set to the transform name to determine which
//string, int, bool etc. I am accessing.
}