I'm trying to find out what version of Mono Unity iPhone uses?
At the same time when i know what version of mono it is based off of, I'd like to know if there are any differences between Unity's implementation of mono and its compiler versus the standard mono implementation, ie. any parts to the language that aren't supported.
In particular i'm mostly interested in the C# language aspects of mono if it's relevant at all.
Answer by jashan
Jan 11, 2010 at 07:14 AM
I'm not perfectly sure which version of Mono Unity iPhone exactly uses - but Unity 2.6 still uses 1.2.5 (which is pretty old but basically on par with .NET 2.0). One special thing to know about Mono in Unity iPhone is that it doesn't support generics (which Mono 1.2.5 does support - so in Unity you can use generics; only in Unity iPhone, you can't).
The main "special thing" about the Mono version used by Unity iPhone is that it requires AOT (ahead of time compilation) which introduces a few limitations like the one regarding generics.
I'd assume that Unity iPhone actually uses a more recent version of Mono since AOT was introduced to Mono not too long ago.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
No one has followed this question yet.
How can i use C#'s Conditional Attribute in Unity iPhone?
Can Unity Iphone game be written in C#?
The name 'Joystick' does not denote a valid type ('not found')
Working with Touch screens...
Unity Invoke method delay factor vary device to device