Deleting www.texture from memory

I am trying to remove www.texture from memory for webgl. Using the code below

GameObject.Destroy(www.texture);

Doesn’t remove it from memory. But calling

Resources.UnloadUnusedAssets();

after we destory it seems to work (according to the profiler), but we get “m_instance != 0” constantly, which can be annoying. But testing it in a webgl build, it actually works without the error.

What do we do to properly remove a www.texture from memory?

Thanks for the help!

Try to write: www.texture = null; then Resources.UnloadUnusedAssets();

I suppose this will work because UnloadUnusedAssets unloads asset only when there are no references for this asset in the project

Hi, maybe it’s a bit late, the correct thing is:
Destroy (www.texture) and then www.texture = null

I also had memory problems and I have to apply those lines.
Saludos!