A reanimated topic, after some revelations.
I’ve got a Legacy Animation of a Player swinging his sword. It consists of two parts: the Player movement (torso and legs) and a sword swing (The Sword model is a Player’s child).
All seems fine at startup, but when I change weapon (delete the sword for another weapon) and re-instantiate it (back into it’s place with the same name and hierarchy), the Animation plays only the Player’s part, and the sword part is ignored - it doesn’t move.
It’s like the Animation Clip does not rebind the connection to Child after it’s instantiated back to it’s place (and I’m not using the Animator, just standard Animation component).
Is there something I’m missing?