I’ve seen a number of questions asked about using Resources.Load but I have not found the answer to my problem.
I am creating an application that involves playing video clips. I originally tried using MovieTexture, but the video lagged in the application. I then opted to convert the video into a folder of images/frames and play the video using them. I used Resources.Load over WWW as WWW caused in game lag/delay. This was successful.
However, as I uploaded my third folder of images I found that my application no longer worked when I built it (it still worked in the client). When built, the Resources.Load function found nothing in the Resources folder. After some fiddling, I found a breaking point in the Resources folder whereby if I add one single additional image the built application will go from functional to broken.
Has anyone encountered this before or can suggest workarounds? Preferably without lowering the quality of the images.