Is it alright to use GameObject.Find() with multiplayer?

I’m adding components at runtime on different GameObjects (i.e. Camera to the head, gun to RightHand etc) It’s a multiplayer game so if I use GameObject.Find(“Head”), wouldn’t it return a “Head” object from any player in the scene?

If you have more than object in your scene called “Head”, that line will return an arbitrary one. That is true irrespective of whether the game is multiplayer or not.