I have a script that allows a turret to look and shoot a target, but not to its current position, to an intercept position so that the turret will hit the target if the target doesn’t change its speed and direction, but my problem is that I don’t know how to instantiate the projectile to face this Vector3 position. Any ideas?
PD: The projectile script allows projectiles to go forward with x speed, and it doesn’t use gravity.