Unity 5 materials and reflections

Hey,

We have recently upgraded our project to Unity 5 and we have run into some problems regarding materials and reflections. Here is what we had in Unity 4.5 and what we have now in Unity 5-

We have tried editing the material with no luck. What are we missing and what should we be looking into?

Thanks in advance.

You can still use the Legacy shaders from Unity 4 if that’s what you’re asking.

It seems like you need to play wih smoothness of material, as the first one is more shiny.

The problem was the gun and arms layer wasn’t in the culling mask of the scene directional light. Which means no light was affecting it.