I am exploring doing an RTS in Unity. I have heard of some experiences with the Last Bastion Games RTS engine, but the reviews were mixed. It is also a little too expensive for my purposes.
Do you know of any resources on learning to make an RTS game in Unity?
Any middleware or projects that can be used?
I think it would be cool to start a Github project collectively pooling resources to make a RTS middleware frame. If anyone is interested, please contact me at firstname.lastname@example.org. Cheers!
Answer by TowerOfBricks
Jan 08, 2010 at 03:35 PM
Here's a pathfinding system which I have made, and I used it to make an RTS demo a couple of months ago.
You can use that to make the moving of your units a bit easier.
I don't know of any "learning to make an RTS" resources though but I hope this will be of some help.
I have really found Aron Granberg's A* project (linked above) to be exceptional.
Answer by Ricardo
Jan 08, 2010 at 04:40 PM
Martin Schultz posted his Generals project on the Unity forum, which might be a good starting point.
Answer by Bryan
Apr 29, 2010 at 03:56 PM
Ideally you'd create a level editor that is highly robust, but that can be quite challenging too, especially since we're already sitting on top of an engine. It's a good question though, because Unity doesn't give you the feel of a well structured game if you're coming from Ogre or other engine experience. However, it is!
(Sorry ramblings.) I'm working right now on an RTS style that's making use of prefabs, A* setup, and other various logic and it's coming along nicely..
Answer by tugboat
Jan 20, 2014 at 05:34 PM
Answer by bowditch
May 30, 2010 at 06:53 PM
Unity Prefabs has an RTS camera kit that may be useful.
Check it out here
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