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I am exploring doing an RTS in Unity. I have heard of some experiences with the Last Bastion Games RTS engine, but the reviews were mixed. It is also a little too expensive for my purposes. Do you know of any resources on learning to make an RTS game in Unity? Any middleware or projects that can be used? Thanks
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Here's a pathfinding system which I have made, and I used it to make an RTS demo a couple of months ago.
I have really found Aron Granberg's A* project (linked above) to be exceptional.
Apr 29 '10 at 03:57 PM
bowditch
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Ideally you'd create a level editor that is highly robust, but that can be quite challenging too, especially since we're already sitting on top of an engine. It's a good question though, because Unity doesn't give you the feel of a well structured game if you're coming from Ogre or other engine experience. However, it is! (Sorry ramblings.) I'm working right now on an RTS style that's making use of prefabs, A* setup, and other various logic and it's coming along nicely..
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I think it would be cool to start a Github project collectively pooling resources to make a RTS middleware frame. If anyone is interested, please contact me at bowditch@ohio.edu. Cheers!