Hello,
I want to use this code to random rotate a spawned asteroid but it is not working (Unity 5.0.2)
using UnityEngine;
using System.Collections;
public class RandomRotator : MonoBehaviour
{
public float rotation;
void Start()
{
rigidbody.angularVelocity = Random.value * rotation;
}
}
MonoDevelop can’t see “rigidbody” property and aslo angularVelocity
thanks
// EDIT:
solved!
public float speed;
private Rigidbody2D rigidbody2d;
void Start()
{
rigidbody2d = GetComponent<Rigidbody2D>();
rigidbody2d.angularVelocity = Random.value * speed;
}