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Hello all, I am attempting to create an aviation-type game, and have found myself already stuck in its development. With any opinion or reference anyone may have, I would like to know the best way to start approaching this problem. I already have all of the colliders and a rigidbody set up appropriately. I simply need to know a general approach on how I should start writing something that would accelerate the plane, turn it, increase its throttle, etc. Any help at all would be appreciated! Thanks
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You might find this basic flight controller tutorial helpful. The tutorial you referenced is missing pages as well as the project file.
Feb 02 '10 at 09:23 PM
JDonavan 1
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That flight tutorial is incomplete. Pages 4 & 5 are missing and the download links don't work anymore. I'd recommend the following instead for some help. http://forum.unity3d.com/threads/43984-Unity-testproject-a-little-flightsim
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