I am attempting to create an aviation-type game, and have found myself already stuck in its development.
With any opinion or reference anyone may have, I would like to know the best way to start approaching this problem. I already have all of the colliders and a rigidbody set up appropriately. I simply need to know a general approach on how I should start writing something that would accelerate the plane, turn it, increase its throttle, etc.
Any help at all would be appreciated!
That flight tutorial is incomplete. Pages 4 & 5 are missing and the download links don't work anymore. I'd recommend the following instead for some help.
answered Dec 03 '10 at 11:58 PM