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Physics and controls for an airplane?

Hello all,

I am attempting to create an aviation-type game, and have found myself already stuck in its development.

With any opinion or reference anyone may have, I would like to know the best way to start approaching this problem. I already have all of the colliders and a rigidbody set up appropriately. I simply need to know a general approach on how I should start writing something that would accelerate the plane, turn it, increase its throttle, etc.

Any help at all would be appreciated!

Thanks

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asked Jan 06 '10 at 12:43 AM

LHP gravatar image

LHP
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2 answers: sort voted first

You might find this basic flight controller tutorial helpful.

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answered Jan 06 '10 at 03:36 AM

Ehren gravatar image

Ehren
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The tutorial you referenced is missing pages as well as the project file.

Feb 02 '10 at 09:23 PM JDonavan 1
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That flight tutorial is incomplete. Pages 4 & 5 are missing and the download links don't work anymore. I'd recommend the following instead for some help.

http://forum.unity3d.com/threads/43984-Unity-testproject-a-little-flightsim

http://www.gotow.net/andrew/wordpress/?page_id=99

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answered Dec 03 '10 at 11:58 PM

Sean 5 gravatar image

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asked: Jan 06 '10 at 12:43 AM

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Last Updated: Jan 06 '10 at 12:43 AM