instatiate prefabs at start, at a spawn point

i tried with not much success.

I have 4 prefabs I wish to instantiate at 4 different spawn points, when game start.

I defined the variables (spawn point and game objects)

var spawnpoint1: Transform;
var spawnpoint2: Transform;

var box1: GameObject;
     Instantiate(girl1, spawnpoint_girl2.transform.position, spawnpoint_girl2.transform.rotation);

I tried both, adding a script to the object and adding above line to the network script.

Any suggestions will be welcomed

That is what I finally used and worked. Attach the script to something in the scene not the player.

    #pragma strict
    //Variables for spawing prefab
    var player1: GameObject;
    var player2: GameObject;
    var player3: GameObject;
    var player4: GameObject;
    
    
    //Variables for spawnpoints
    var point_1: Transform;
    var point_2: Transform;
    var point_3: Transform;
    var point_4: Transform;
    
    
    function Start () 
    {
       
    
    		        Instantiate(player1, point_1.position, point_1.rotation); 
    		        Instantiate(player2, point_2.position, point_2.rotation); 
    		        Instantiate(player3, point_3.position, point_3.rotation); 
    		        Instantiate(player4, point_4.position, point_4.rotation); 
    
    }

you have to put inside the Start() function

var spawnpoint1: Transform;
 var spawnpoint2: Transform;
 
 var box1: GameObject;
void Start()
{
      Instantiate(girl1, spawnpoint_girl2.transform.position, spawnpoint_girl2.transform.rotation);
}