How to switch the Render Mode of a material with js ?

Is there’s soemthing similar to :

myObject.GetComponent.().materials[0].renderingMode = “Transparent”;

Here’s the section in the manual:

I realize this is in C# but it can be adapted to JS.

I was able to compare the rendering mode in the debug inspector to isolate what settings are needed.

SkinnedMeshRenderer[] renderers = mixamoObject.GetComponentsInChildren<SkinnedMeshRenderer>();
            foreach (SkinnedMeshRenderer mr in renderers)
            {
                if (null != mr.sharedMaterial)
                {
                    Selection.activeObject = mr.sharedMaterial;
                    mr.sharedMaterial.SetFloat("_SrcBlend", 1f); //set opaque
                    mr.sharedMaterial.SetFloat("_DstBlend", 0f); //set opaque
                    mr.sharedMaterial.SetFloat("_Mode", 0f); //set opaque
                    mr.sharedMaterial.renderQueue = -1;  //set opaque
                }
                if (null != mr.sharedMaterials)
                {
                    foreach (Material material in mr.sharedMaterials)
                    {
                        Selection.activeObject = material;
                        material.SetFloat("_SrcBlend", 1f); //set opaque
                        material.SetFloat("_DstBlend", 0f); //set opaque
                        material.SetFloat("_Mode", 0f); //set opaque
                        material.renderQueue = -1;  //set opaque
                    }
                }
            }