Is there’s soemthing similar to :
myObject.GetComponent.().materials[0].renderingMode = “Transparent”;
Is there’s soemthing similar to :
myObject.GetComponent.().materials[0].renderingMode = “Transparent”;
Here’s the section in the manual:
I realize this is in C# but it can be adapted to JS.
I was able to compare the rendering mode in the debug inspector to isolate what settings are needed.
SkinnedMeshRenderer[] renderers = mixamoObject.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer mr in renderers)
{
if (null != mr.sharedMaterial)
{
Selection.activeObject = mr.sharedMaterial;
mr.sharedMaterial.SetFloat("_SrcBlend", 1f); //set opaque
mr.sharedMaterial.SetFloat("_DstBlend", 0f); //set opaque
mr.sharedMaterial.SetFloat("_Mode", 0f); //set opaque
mr.sharedMaterial.renderQueue = -1; //set opaque
}
if (null != mr.sharedMaterials)
{
foreach (Material material in mr.sharedMaterials)
{
Selection.activeObject = material;
material.SetFloat("_SrcBlend", 1f); //set opaque
material.SetFloat("_DstBlend", 0f); //set opaque
material.SetFloat("_Mode", 0f); //set opaque
material.renderQueue = -1; //set opaque
}
}
}