Facing direction of missile

Hello there,

I’ve got a sphere/globe that I’m firing a missile around and I’ve got the trajectory correct with orbit at the appropriate height but I’m having issues getting it to face the current direction of travel.

I’ve tried - transform.localRotation = Quaternion.LookRotation (missile.velocity, Vector3.forward);

missile being the parent object - where I’m getting the rigidbody current vector3 velocity
transform being the child object representing the missiles body.

Any hints appreciated!

Thanks

If the missile has a rigidbody, and that is what control’s its flight, use rigidbody.centerofmass to set it much higher in the missile, this will make the point always face its direction of travel.