I want load Asset from local asset bundle folder for Android.
IEnumerator Start()
{
url ="file://"+Application.dataPath+"/AssetBundles/Cube.prefab.android.unity3d";
using (WWW www = new WWW(url))
{
yield return www;
val=www.error;
if (www.error != null)
throw new Exception("WWW download had an error:" + www.error);
AssetBundle bundle = www.assetBundle;
if (AssetName == "")
Instantiate(bundle.mainAsset);
else
Instantiate(bundle.LoadAsset(AssetName));
}
}
Its work fine on webplayer,for Android it not getting loaded.
Thanks in advance …