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is there a limit to the number of mesh influencing bones unity can handle. Especially when unity is used in an iPhone application? I only have 1 character that will be rendered on screen and I want to make it fairly complex (adding facial bones and whatnot). Is this something I can do in unity or would I be limited? Thanks
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You can have up to 4 bones influencing a given vertex. The optimization notes suggest around 30 bones per mesh as a good number. That said, I have characters that have 70 bones per character and I am seeing a skinning cost of around 1 ms on the PC and Mac (very nice performance in otherwords.) I don't know what the performance is on an iPhone though. In this as in all things, the profiler is your friend.
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4 is the maximum. You can choose between 1, 2, and 4 in the quality settings, although I actually have no idea if the quality settings are used by Unity iPhone. Thats the maximum number of influencing bones per vertex I believe, not per mesh.
Jan 04 '10 at 01:42 AM
Stelimar
Jan 19 '10 at 04:44 AM
Jessy
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