Should i bake it?

Hello everyone, I with my friends am developing a 3d mobile game. But being noob i think we need to learn a lot. In some levles we have used a lot of lights with with short range and less intensity. It might cross around 200 by now. Whenever we run it, till now, it is running on 100-130 fps roughly. So, should we bake the lights furthermore(Our pc is not a super one and we are using unity free)? I mean on real mobiles are these real time lights gonna cost a lot? Answer from anyone is welcome. If possible please be specific and detailed.

Thank you.

The only way to answer the question “What will performance be like on a mobile device?” is to run your game on a mobile device… that’s what the “Build and Run” option is for. But I can tell you right now that any sort of realtime lighting is pretty much a no-no for mobile platforms, and 200 lights is crazy.