ugly shadows

When making huge scenes that are constantly changing, I cant use lightmaps, which is a real bummer. Instead, I have to do realtime shadows.
Realtime shadows in my scene are a bit funny though. The scene is big, so I have to set the shadow distance to 300+, ideally 500. Even if I set this smaller though, the shadow quality is awful, with big jagged “blocky” edges to the shadows. How can I get around this? Every other shadow setting is maxed out, and no matter what I change, the shadows always look awful…
The scene view shadows look better… :confused:

I found increasing the Pixel Light Count can help quality in shadows. Also found that they aren’t the best to have set very high for performance’s sake. Good luck! :slight_smile:

Why would you even use 500+ shadow area? Your camera cant see the shadow of an object 450 meters away. Having a large shadow scale makes things bad performance and graphical wise.

You could go to file, build settings, player settings. And find out how to change graphic settings or edit, project settings, quality, then change the settings there. Feel free to gimmie a thumbs up and mark me correct.