Attach weapon to both hands?

Hi, How I can attach a weapon to both hands of my 3D character to follow along with arms animations? I tried by parenting an ak-47 to one hand, but it rotates with the hand and is like holding a pistol, and is pretty hard to “sync” the left arm to look like is really holding the weapon with both hand. The only thing I could really think to “fix” this thing out is to attach the ak-47 to both hands, but I don’t know how.
fast draw of what I want to do but what happens instead

Any help would be well received.

You could make the weapon look at one hand’s transform.position with

Transform.LookAt(Vector3 HandPosition)

You need to implement Inverse Kinematics. Mecchanim has soem basic IK functionality built in, but from what I understand (never tested it myself) you’ll be better off with coding your own solution or using one from the Asset store. The latter has FinakIK and SimpleIK for example. I use SimpleIK, it’s only $2 and works as intended.