Rotating only the mesh of the object?

I’m trying to make a 3d game which is treated like a 2d game (basically 2d game with 3d objects), and I have problems with rotating my character - my camera rotates with the character too, but I only want the player itself to rotate left or right, not the camera. I know that I can make a GO, name it player and make camera and the mesh children separately, but that’s long and not really practical. Any solutions?

You could create a separate GO and parent it to the main character, add a mesh renderer, and if you have multiple mesh objects, repeat the beginning steps and then parent all of the mesh empties together, then add your rotating script to the empty and it should work.